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Xcom 2 war of the chosen tired
Xcom 2 war of the chosen tired










The loss included breaking a maxed-out bond, as well as losing a special faction character. Success was a little bittersweet here too, as I brought my six best soldiers, and only four walked out alive (and heavily wounded at that). There is a good bit of cinematics around the whole thing too, which again makes it feel like a major event. Technically the mission was a success (target died), but it was certainly not a complete success.įinally, I just killed one of the Chosen, and while I don’t want to spoil anything, I’ll just say that the mission to do that is awesome, and feels like an appropriate and epic boss fight. This resulted in those two being captured, and so far I’ve only been able to rescue one of them on a later mission. On another mission, this time to capture or assassinate a target, it took too long to fight through the enemies before I got to the target, so in addition to having to assassinate him rather than the more optimal capture, I also could only get four of my six soldiers to the exit point before the timer ran out. Now I do, and it makes for a more spicy game. When I originally played XCOM 2, I don’t think I ever failed such a mission, so while I saw those consequences, I never actually had to deal with them. As this was a counter mission to the Dark Events and I failed it, on future missions the enemy had more armor than normal, which made things a bit more challenging. On one, I had to defend a relay node, but I wasn’t able to get to it in time because of some Lost swarms. This also makes losing a soldier a bit more painful, because those bonds take time to form and you really need to plan ahead to make them happen (not send one soldier into a mission when his buddy is healing, for example). In addition to losing and having to replace any gear they might have had, soldiers who share a bond also get impacted when their friend dies, thus doubling how many soldiers you need to replace short-term for the next few missions. Losing soldiers is now a bigger part of the game as well. Also the three new factions also providing you recruits means a deeper and more diverse roster. The larger roster need is due to the fact that in addition to the missions soldiers go on, they can now also be sent on covert operations that also reward xp, and the addition of soldiers being tired after a mission even if they didn’t take damage and become wounded. The War of the Chosen expansion fixes that, mostly in requiring you to have a larger roster of soldiers, so any one death isn’t as bad, and by also having missions where you can fail the main objective but still get your soldiers out in one piece. If you failed a mission and had some key soldiers die, you might not see the ‘game over’ screen, but it basically was. Very few games manage the feat of having you struggle or fail, but not have that be an instant game over situation, or a situation you really can’t come back from (tons of Civilization games are like that, where if you fall behind, you can still struggle along, but you won’t pull victory from the jaws of defeat). When winning you are building up and getting stronger, likely increasing your lead. One of my general complaints about most games is either you are winning or you lose. I think I’m losing, the situation is pretty dire, and it’s awesome. Missions are being failed, the Avatar project is dangerously close to finishing, and the Chosen are getting stronger and more aggressive.












Xcom 2 war of the chosen tired